Scene names
What is balden? Every scene on the disc is addressed by a short developer label from CDNAME.TXT - town01, balden, vozz - that says little about where you are. This page is the one table that names each of them: the name every page on this site shows, the banner the game itself draws when you walk in, and the in-game reading the table was cross-checked against.
At a glance
- What it is
- One row per
CDNAME.TXTblock, in disc order, fromdata/gamedata/scenes.toml. - Ground truth
- The scene's own banner - the name the game draws on entering it and writes into a save slot (place names, site 3). Every banner in the table is checked against the disc byte for byte.
- Where a banner is shared
- Thirteen Sol scenes all say "Sol Tower"; the table adds a qualifier - Sol Tower (stairs A) - so no two playable scenes share a name.
- Who reads it
- The play page's scene picker, the asset viewer's scene filter, the world and NPC pages, and
gamedata-tool list scenes. - Contributor
- Scene identifications by Stann0x; his reading of each scene is kept in its own column.
The table
| Scene id | Name | Banner on the disc | Stann0x's reading | Note |
|---|---|---|---|---|
| Loading… | ||||
A blank banner means the scene carries none the game can draw: an empty name, an untranslated Shift-JIS one (the ed* endings), or no scene script at all.
Where a name comes from
The banner is MAN section 2 - the name the loader puts on screen as the player walks in and the one the save screen writes into a slot. Name keeps its spelling; where several scenes share one banner (the Sol Tower floors, the Bio Castle interiors, Rim Elm's story-state variants) the name adds a qualifier. Where a scene has no readable banner, the name rests on its contents - dialogue, shops, doors - and the note says what pinned it; the other two place-name carriers, the quick-travel cells and the world-map labels, supply the spelling (Usha Research Center, Hunter's Spring).
Labels that mislead
A label is a developer abbreviation, often of the Japanese name, and several read as a different place:
| Scene | Is | Pinned by |
|---|---|---|
vell | West Voz Forest | banner; the Bridge Grass beat |
station | Octam Station | no banner; the fare board and the Sebucus guidebook |
station3 | Karisto Station | banner |
ropeway, ropeway2 | Octam (surface, after the Mist) | banner on ropeway; the returned townsfolk and inn in both |
rayman, rayman2 | Octam's underground city | banner "Octam (Underground)" on rayman2; Hari in both |
taiku, taiku2 | Zora's Floating Castle | banner on taiku2; the throne-room lever puzzle in both |
chitei2 | Jette's Fortress | banner; the Rapid Transport System switches |
deroa | Jette's Fortress entrance | banner; dialogue calls it the Absolute Fortress |
dolk, dolk2 | Drake Castle (with / after the Mist) | banner on dolk; map01 picks one on flag 0x142 |
suimon / jiji / garmel | Water Gate / Ancient Wind Cave / Zeto's Dungeon | banners |
bubu1 / bubu2 | Buma (thawed) / Buma (frozen) | both bannered Buma; bubu2's doors are frozen shut, bubu1 carries the shops |
conc, conc2, conc3 / concnow | Conkram in the past / in the present | banners "Conkram (Past)" / "Conkram" |
jou | Rim Elm under the Juggernaut | banner "Rim Elm"; its door leads into jouina |
jouina..jouine, juui1, juui2 | Bio Castle (inside the Juggernaut) | banner on the five jouin*; the Ra-Seru farewell in juui* |
kor*, koin*, korout | Sol Tower | banner on all thirteen; koin1 hosts the Muscle Dome and Baka Fighter doors, koin3 the dance |
edbubu / eddoman | Buma's ending / Usha's ending | the label |
Where the contributor's reading and the disc differ
Both are kept; the disc wins the name column. They differ only in spelling, or in which of two in-game names is used:
bylon- Byron in the reading, Biron Monastery everywhere on the disc.stone- Gate of Shadow(s) in dialogue, Shadow Gate in the banner and world-map label.keikoku- Valleys of Mist in the reading; the banner is just Ravine.tower/teien- Jeremi Tower / Garden in the reading, Sky Gardens Tower / Sky Gardens on the disc.tunnela/tunnelb/tunnelc- Underground Path in the reading, Ancient Path / Fire Path in the banners.dohaty- Sebucus Mist Generator in the reading; the generator is inside Dohati's Castle, the banner.deroa,chitei2- both Jette's Fortress by banner, whatever dialogue or the reading calls them.ropeway2- the reading follows the label (Rope Way); the scene is surface Octam again.conc2- the banner is Conkram (Past).
The slots that crash when loaded
Six blocks cannot be entered as scenes, for three different reasons:
opkorout,opmap01- every entry of both blocks is a single 2048-byte pochi placeholder sector. There is no map, no asset bundle and no scene script, so a loader pointed at them decompresses filler.other4,other5,other6- minigame data (the slot machine, Baka Fighter, the Muscle Dome's ringside stills) that the minigame overlays load by path. They carry no walkability map, so they are not scenes at all.other7- scene-shaped, but a developer leftover: an earlier revision ofkoin3's scene script that nothing in the retail game loads.