Layout

+0x000..0x786   ASCII "pochipochi..." (37 lines × 52 bytes + "po" = 1926 bytes)
+0x786          0x1A (DOS EOF marker)
+0x787..end     scratch / leftover data (no consistent format)

pochi (Japanese ポチ) is a generic dog name common in Japanese dev fill - uninitialised memory shows up obviously in a debugger this way.

Detection: buf.starts_with(b"pochi") && buf[0x786] == 0x1A.

Why so many

These slots cluster at fixed offsets within their CDNAME block - typically positions 2, 4, 5, 6 inside a scene's reserved 6-8-slot block. Each scene reserves N PROT slots for asset variants, but most scenes only fill some; unused slots get pochi-filled.

Some scene blocks are almost entirely pochi. The edstati3 block (likely "ending station 3", possibly cut content) has 36 of ~38 pochi entries.

How to handle

Treat as known-empty:

  • Don't run format detectors against them.
  • Don't include in TMD/TIM bulk-scan totals.
  • Skip in any "what's still uncategorised" tally.

See also

Reference PROT TOC DMY.DAT