Pochi-filler placeholder slots Confirmed
265 of 1232 PROT entries are placeholder slots filled with a developer fill pattern. Detection class: pochi_filler. Detector + class: crates/asset/src/categorize.rs.
Layout
+0x000..0x786 ASCII "pochipochi..." (37 lines × 52 bytes + "po" = 1926 bytes)
+0x786 0x1A (DOS EOF marker)
+0x787..end scratch / leftover data (no consistent format)
pochi (Japanese ポチ) is a generic dog name common in Japanese dev fill - uninitialised memory shows up obviously in a debugger this way.
Detection: buf.starts_with(b"pochi") && buf[0x786] == 0x1A.
Why so many
These slots cluster at fixed offsets within their CDNAME block - typically positions 2, 4, 5, 6 inside a scene's reserved 6-8-slot block. Each scene reserves N PROT slots for asset variants, but most scenes only fill some; unused slots get pochi-filled.
Some scene blocks are almost entirely pochi. The edstati3 block (likely "ending station 3", possibly cut content) has 36 of ~38 pochi entries.
How to handle
Treat as known-empty:
- Don't run format detectors against them.
- Don't include in TMD/TIM bulk-scan totals.
- Skip in any "what's still uncategorised" tally.