Playing an expansion pack
Load a pack, start a game, and the pack's content sits inside the world you know: entrances in retail towns lead to its maps, its quests show up in a Journal on the pause menu, its fights and cards turn up in battle. You need your own Legend of Legaia (NA) disc and the pack; the pack carries no game data of its own.
On the desktop
- Pick the packThe launcher's Expansion pack... button steps through the packs it finds - the sample pack, which the release archive carries in its
packs/folder, and any you drop in thepacks/folder of your saves folder - and past the last one opens a file dialog for an.lxpackfile or thepack.tomlinside a pack folder. Dropping either on the window works too. - It is checkedThe launcher runs the same validator the game does. A pack with errors is refused and the help box lists the first few; a good one shows on the button by its short name (Pack: Sample), with its full name, version and authors in the help box.
- PlayNew Game and Continue now play with the pack. The choice is remembered (
expansion = "..."inlauncher.toml); Delete or a right-click on the button goes back to no pack.
The launcher hands the pack to the game as --expansion, which works by hand too:
# New Game and Continue play with the pack
legaia-engine play-window --disc "Legend of Legaia (USA).bin" --boot-ui \
--expansion packs/sample
# Straight onto one of its maps (a folder or an .lxpack)
legaia-engine play-window --disc "Legend of Legaia (USA).bin" \
--expansion sample.lxpack --map genesis_1f [--spawn dais]
With --resume-save, a save made on one of the pack's maps lands back on that map instead of --map.
In the browser
On the play page, load your disc first: a pack activates against it. Every visit starts with no pack - New game and the Scene picker are the game as it shipped. Packs are experimental and incomplete, so one is turned on only from the Expansion pack card in the side panel: it lists the sample pack the site serves first and takes any other .lxpack, and a row's Enable loads it. While a pack is on, the Scenes list opens with a section under the pack's name, marked experimental, listing its maps and custom game modes, a click walks you straight onto one, and New Game plays with the pack; Disable goes back to the game as it shipped. Installed packs stay in the page's pack library, each with its cover, version and authors; a pack that needs a pack you have not installed, or conflicts with one you have, says so under its row (one pack plays at a time). The expansion workbench's Play pack button installs the pack it is editing in that library and opens the play page on it; End on the play page reloads the library's copy in place.
The browser takes the bundled .lxpack form only. A pack kept as a folder becomes one with asset expansion bundle, or on the workbench (load the folder, Save .lxpack).
With a pack loaded
| Where | What the pack adds |
|---|---|
| New Game / Continue | New Game starts the pack fresh; Continue loads a save with the pack's progress. |
| Entrances | A tile in a retail scene that enters a pack map when stepped on, often only once a story point, quest or party level is reached. |
| Journal | Select on the pause menu (the hint under the menu says so): Quests, Challenges, Cards, Travel, Items, Arts. |
| Toasts | A line at the top of the screen when a quest starts, an objective moves, a quest completes or a card arrives. |
| Battles | Pack formations and bosses, encounter overrides in retail scenes, the pack's XP curve and rewards. |
| Modes | The pack's poker tables, duels, golf courses, races and prop-hunt arenas, from the mode picker. |
The Journal
- Quests lists the started quests, active first, with each objective's progress and the reward.
- Challenges lists the challenges with their best scores; Cross arms one for the next battle.
- Cards shows the trading-card collection and opens the card menu (binder, boosters, selling, the duel deck).
- Travel lists the pack maps you have been to on this save and takes you straight back to one. A map whose entrance is open to your party (the sample pack's tower, from level 30) is listed before your first visit, however you started the game. The Unlock all Travel maps cheat (
--cheat-travel, the play page's Cheats panel) lists every map - the way in for testing a map whose entrance is out of reach.
The pack's name and version head the screen, with the count of new cards.
Game modes and cards
| Native window | Browser play page | |
|---|---|---|
| Mode picker | ` (backquote) on the field; again to leave. --mode <instance> or --mode picker at launch. | The Game mode select in the play tools. |
| Card menu | \ (backslash); --mode cards, cards-binder, cards-dealer[:ID] at launch. | The Journal's Cards page. |
Inside every mode, Start raises the quit prompt. Each mode's controls and rules are on game modes.
Saves
A save made with a pack carries that pack's progress - quests, pack flags, challenge records, beaten bosses, the map you stood on, your cards - in a block of its own, and reloads it. A save made without a pack has no such block and is the same bytes it always was.
- A save naming a pack that is not loaded still loads, says so ("Saved with expansion 'sample' - not loaded"), and keeps the pack's progress to write back on the next save, so playing a while without the pack loses nothing.
- A save made on a pack map returns to the map with the player where they stood; without the pack it lands in the map's base scene.
The block's layout is on quests and saves.