At a glance

Pack id
sample
Needs
Your own Legend of Legaia (NA, SCUS-94254) disc. The pack carries no game data.
Where
packs/sample/ in the repository; the workbench offers it as its example.
Aimed at
A late-game party: its entrances open once the party is strong enough (the level gates are in the maps table below), and its fights and rewards grow with the party toward 99.

The story

On the cliffs past Rim Elm stands Genesis Tower, a sea tower older than the Mist. The islanders say its foundation stone was cut from a root of the first Genesis Tree. Its bell once called the fishing boats home through the fog, until the Mist's first breath came in off the sea and the last Warden, Ysolde, sealed it under that stone and bound herself there to hold it. The bell has been silent ever since, and Rim Elm half forgot the tower.

Now the Genesis Trees are pushing the Mist back, and what is left of it sinks toward the tower, carrying what it swallowed. Each floor has a keeper that will not let go. The party climbs to make the Mist release the tower floor by floor, crosses to the Lantern Isles behind its sea gate, and at the top meets the Hollow Sovereign. The last step is Ysolde's own: once someone stands ready to meet the First Breath, she can let go of her seal.

What is in it

The tables below are generated from the pack's files when the site is built, so they show the pack as it stands rather than as it was planned. Every retail monster, scene, item and cue is named by its coordinate, exactly as the pack names it.

Generated from packs/sample/ at site build: Sample Expansion Pack version 0.2.0, licensed MIT OR Unlicense.

41monsters
33formations
8bosses
27quests
5challenges
133lines
46cards
12modes
12maps

Monsters

NameBuilt onChanges
Ironhide Ogremonster 109hp 4,600, attack 340, defence 170, speed x1.2, exp 5,600, gold 3,600
Ember Lizardmonster 124hp 4,300, attack 360, defence 160, intelligence x1.5, exp 5,400, gold 3,400
Runed Golemmonster 130hp 5,200, attack 320, defence 190, exp 6,000, gold 3,800
Gale Houndmonster 42hp 3,500, attack 350, defence 150, speed x1.3, exp 5,000, gold 3,000
Magma Visagemonster 126hp 6,500, attack 380, defence 185, intelligence x1.6, exp 7,000, gold 4,200
Pyre Wispmonster 66hp 5,800, attack 360, defence 180, speed x1.3, exp 6,600, gold 4,000
Hearth Golamonster 100hp 7,300, attack 370, defence 200, exp 7,400, gold 4,400
Thorn Mantismonster 54hp 7,100, attack 400, defence 195, speed x1.3, exp 8,000, gold 4,600
Mire Slimemonster 9hp 7,600, attack 380, defence 210, exp 7,800, gold 4,400
Gilded Bisonmonster 60hp 8,500, attack 400, defence 200, exp 9,500, gold 12,000
Bloom Mushuramonster 103hp 8,000, attack 410, defence 205, exp 8,400, gold 4,800
Verdant Iotamonster 155hp 7,400, attack 430, defence 215, exp 9,600, gold 5,200
Grove Kemaromonster 146hp 7,000, attack 420, defence 220, intelligence x1.4, exp 9,400, gold 5,000
Fountain Freedmonster 94hp 7,200, attack 410, defence 210, intelligence x1.4, exp 9,800, gold 5,400
Moss Grudemonster 106hp 8,200, attack 440, defence 230, exp 10,000, gold 5,600
Brass Sentinelmonster 129hp 8,800, attack 490, defence 240, exp 12,400, gold 6,800
Furnace Maskmonster 127hp 7,600, attack 500, defence 230, intelligence x1.5, exp 12,000, gold 6,600
Storm Barramonster 143hp 7,400, attack 520, defence 235, speed x1.2, exp 12,600, gold 7,000
Echo Lamiamonster 133hp 7,400, attack 500, defence 245, intelligence x1.5, exp 13,000, gold 7,200
Sleepless Onemonster 121hp 10,500, attack 580, defence 255, exp 16,000, gold 8,800
Fallen Lanternmonster 118hp 10,000, attack 610, defence 250, exp 15,600, gold 8,600
Storm Giliummonster 161hp 9,800, attack 520, defence 265, exp 16,800, gold 9,200
Prism Topazmonster 112hp 9,400, attack 540, defence 270, exp 16,400, gold 9,000
Cinder Wardenmonster 172hp 30,000, mp 900, attack 470, defence 240, intelligence x1.5, exp 40,000, gold 30,000
Verdant Colossusmonster 174hp 32,000, mp 1,500, attack 540, defence 255, exp 48,000, gold 36,000
Iron Regentmonster 170hp 29,000, mp 1,500, attack 560, defence 270, exp 56,000, gold 42,000
Azure Seraphmonster 167hp 60,000, mp 4,000, attack 620, defence 300, intelligence 900, exp 62,000, gold 50,000
Throne Heraldmonster 149hp 12,000, attack 600, defence 270, exp 20,000, gold 10,000
Hollow Sovereignmonster 138hp 30,000, mp 3,000, attack 520, defence 260, speed x1.4, intelligence x1.6, exp 65,000, gold 60,000
Sovereign Unboundmonster 179hp 34,000, mp 4,000, attack 540, defence 280, speed x1.3, intelligence x1.5, exp 65,000, gold 60,000
The First Breathmonster 168hp 52,000, mp 4,000, attack 700, defence 300, intelligence x2, exp 65,000, gold 65,000
Tide Spikefishmonster 70hp 3,200, attack 300, defence 150, speed x1.2, exp 3,900, gold 2,400
Surf Frogmonster 44hp 3,600, attack 290, defence 160, exp 4,100, gold 2,500
Squall Gullmonster 71hp 2,900, attack 320, defence 140, speed x1.35, exp 3,800, gold 2,300
Thorncapmonster 24hp 3,800, attack 300, defence 170, exp 4,300, gold 2,700
Bramble Mantismonster 53hp 4,200, attack 330, defence 165, speed x1.2, exp 4,600, gold 2,900
Thornwood Wolfmonster 41hp 4,000, attack 340, defence 160, speed x1.25, exp 4,500, gold 2,800
Ruin Waspmonster 62hp 2,600, attack 310, defence 150, speed x1.3, exp 3,600, gold 2,200
Grotto Oozemonster 9hp 4,400, attack 300, defence 190, exp 4,800, gold 3,000
Pearl Wispmonster 51hp 3,400, mp 400, attack 280, defence 170, intelligence x1.4, exp 4,700, gold 3,100
Thornwood Queenmonster 63hp 18,000, mp 900, attack 400, defence 210, speed x1.2, exp 22,000, gold 15,000

Formations

FormationOpening seatsWaves
Ironhide OgresIronhide Ogre, Ironhide Ogre, Ironhide Ogre-
Forge GuardRuned Golem, Ember Lizard, Ember Lizard, Ironhide Ogre-
Gale HoundsGale Hound, Gale Hound, Runed Golem, Gale Hound-
Ember CourtMagma Visage, Pyre Wisp, Pyre Wisp-
Hearth GuardHearth Gola, Hearth Gola, Magma Visage, Ember Lizard-
Thorn ThicketThorn Mantis, Thorn Mantis, Bloom Mushura-
Mire BloomMire Slime, Bloom Mushura, Mire Slime, Thorn Mantis-
Gilded HerdGilded Bison, Gilded Bison-
Vault WardensVerdant Iota, Grove Kemaro, Verdant Iota-
Fountain CourtFountain Freed, Moss Grude, Fountain Freed, Grove Kemaro-
Brass LineBrass Sentinel, Brass Sentinel, Furnace Mask-
Storm EngineStorm Barra, Echo Lamia, Storm Barra, Furnace Mask-
Sleepless ChoirSleepless One, Fallen Lantern, Sleepless One-
Prism StormPrism Topaz, Storm Gilium, Fallen Lantern-
Herald WatchThrone Herald, Storm Gilium, Throne Herald-
Tower GauntletIronhide Ogre, Ironhide Ogre2 more, 8 monsters
Garden GauntletThorn Mantis, Thorn Mantis, Thorn Mantis3 more, 8 monsters
Engine GauntletBrass Sentinel, Brass Sentinel, Brass Sentinel1 more, 6 monsters
Cinder WardenCinder Warden, Pyre Wisp, Pyre Wisp-boss
Verdant ColossusVerdant Colossus, Moss Grude-boss
Iron RegentIron Regent, Brass Sentinel, Brass Sentinel-boss
Azure SeraphAzure Seraph-boss
Hollow ThroneHollow Sovereign, Throne Herald, Throne Herald1 more, 1 monstersboss
The First BreathThe First Breath-boss
Echo of the ThroneSovereign Unbound, Throne Herald1 more, 2 monstersboss
ShorelineTide Spikefish, Surf Frog, Tide Spikefish-
Squall GullsSquall Gull, Squall Gull, Surf Frog-
Thornwood ThicketThorncap, Bramble Mantis, Thorncap-
Thornwood PackThornwood Wolf, Thornwood Wolf, Ruin Wasp-
Ruin SwarmRuin Wasp, Ruin Wasp, Bramble Mantis, Ruin Wasp-
Grotto OozeGrotto Ooze, Pearl Wisp, Grotto Ooze-
Pearl WispsPearl Wisp, Pearl Wisp, Pearl Wisp-
Thornwood QueenThornwood Queen, Ruin Wasp, Ruin Wasp-boss

Encounters

WhereFormationsRate
Jette's Fortress (transport system) (chitei2)Ironhide Ogres, Forge Guardretail rate, retail weight 3
map table tower_1fIronhide Ogres, Forge Guardpack steps 12-24
map table tower_1f_wingsGale Hounds, Ironhide Ogrespack steps 12-24
map table tower_2fEmber Court, Hearth Guardpack steps 14-26
map table tower_3fThorn Thicket, Mire Bloom, Gilded Herdpack steps 14-26
map table tower_4fVault Wardens, Fountain Courtpack steps 14-28
map table tower_6fBrass Line, Storm Enginepack steps 16-30
map table tower_7fSleepless Choir, Prism Stormpack steps 16-30
map table tower_8fHerald Watchpack steps 18-32
map table isles_beachShoreline, Squall Gullspack steps 16-30
map table isles_thornwoodThornwood Thicket, Thornwood Packpack steps 12-24
map table isles_ruinsRuin Swarm, Thornwood Packpack steps 12-22
map table isles_grottoGrotto Ooze, Pearl Wispspack steps 14-26

Progression

  • EXP x1.5
  • gold x1.25
  • XP curve: retail steps, then x0.75 from level 40, x0.62 from level 45, x0.5 from level 50, x0.43 from level 55, x0.4 from level 60, x0.37 from level 65, x0.35 from level 70, x0.33 from level 80, x0.3 from level 90
  • pack enemies grow 0.5% a level past level 50, up to x1.25, rewards too
  • item rewards at levels 55, 60, 70, 80, 90, 99

Quests

QuestOpens afterObjectives
A Tower Wakeslevel 30Find the voice in the tower's first hall
The Warden's TrialA Tower WakesWin three battles; Reach level 40; Return to the Warden's Stone
The Ember Stairlevel 50, The Warden's TrialDefeat the Cinder Warden
The Hanging GardenThe Ember StairClear the Garden Gauntlet
The Verdant Vaultlevel 60, The Hanging GardenDefeat the Verdant Colossus
The Gambler's RestThe Verdant VaultReach the fifth floor; Talk to the keeper
The Engine Deeplevel 70, The Gambler's RestOutlast the Engine Gauntlet; Defeat the Iron Regent
The Sanctum of Echoeslevel 80, The Engine DeepSilence the Azure Seraph
The Hollow Thronelevel 88, The Sanctum of EchoesDefeat the Hollow Sovereign
The Last VigilThe Hollow ThroneReach level 99; Fell the tower's five keepers; Return to the Warden's Stone
The First BreathThe Last VigilRelease the First Breath
Every Floor-The Ember Stair; The Hanging Garden; The Verdant Vault; The Gambler's Rest; The Engine Deep; The Sanctum of Echoes; The Hollow Throne
Bounty: Ironhide Ogres-Win six fights against Ironhide Ogres; Report to the Warden's Stone
A Remedy for Stone-Gather five Healing Fruit; Bring them to the Warden's Stone
The Gilded HerdThe Ember StairDefeat three Gilded Herds
Bounty: Brass SentinelsThe Engine DeepWin eight fights against Brass Sentinels
Echo of the ThroneThe Hollow ThroneBreak the Echo of the Throne
Seasoned Hunter-Win one hundred battles
Tower Bounty Hunter-Complete four tower bounties
Echo Breaker-Break the Echo five times
The Keeper's TablesThe Gambler's RestWin at the Tower High Table; Win the Warden's Duel; Win the Genesis Links; Win the Monastery Run; Win hide and seek in the Old Vault
High RollerThe Gambler's RestWin the High Table three times
Trial Master-Clear three challenges
LandfallA Tower WakesClimb the dunes to the village; Speak with the village elder
Torn Nets-Rout the shoreline beasts three times; Tell the fisher on the jetty
The Thornwood QueenLandfallFollow the Thornwood path to the ruins; Defeat the Thornwood Queen; Tell the hermit at his camp by the fire
The Pearl Below-Descend into the grotto; Find what sings in the grotto
ChallengeRules
Bare HandsWin your next battle in ten rounds or fewer, with no items and no Ra-Seru magic.
Garden SprintClear the Garden Gauntlet - all four waves - in twelve rounds or fewer.
Lone FistVahn alone against the Engine Gauntlet. No items.
Humble Before the SeraphSilence the Azure Seraph with nobody above level 85.
Echo StormBreak the Echo of the Throne at one and a half times its strength, within fifteen rounds.

Trading cards

46 cards: 8 common, 19 uncommon, 14 rare, 5 legendary; 3 boosters, 1 dealer, 40 reward rules.

BoosterCards a packPrice
Genesis Starter Pack5300 gold
Mistborn Pack31,200 gold
Hollow Court Pack34,000 gold

Cutscenes

CutscenePlays onSteps
The Tower Wakesgenesis_1f20
The Hollow Stirsgenesis_5f9
The Hollow Sovereigngenesis_8f12
The Throne Breaksgenesis_8f12
The Cinder Wardengenesis_2f8
The Ember Stair Goes Coldgenesis_2f6
The Verdant Colossusgenesis_4f9
The Vault Sleepsgenesis_4f6
The Iron Regentgenesis_6f8
The Engine Is Stillgenesis_6f7
The Azure Seraphgenesis_7f9
The Sanctum Falls Silentgenesis_7f6
The Hollow Sovereigngenesis_8f8
Echo of the Thronegenesis_8f5
The Echo Fadesgenesis_8f6
The First Breathgenesis_1f5
The Bell Rings Oncegenesis_1f9

Game modes

InstanceMode
Mist Lantern TablePoker table
Tower High TablePoker table
Village DuelGrid Duel
The Warden's DuelGrid Duel
Windmill LinksGolf course
The Genesis LinksGolf course
Tower GreenGolf course
Drake DashRace track
The Monastery RunRace track
Sol RingRace track
StorehouseProp-hunt arena
The Old VaultProp-hunt arena

Maps

MapTilesScenery fromHoldsWay in
Genesis Tower 1F - Atrium29 x 13Sky Gardens Tower (tower)16 props, 1 NPC, 10 triggers, 3 encounter zonesfrom Rim Elm (town01), level 30+
Genesis Tower 2F - Ember Stair37 x 40Rogue's Tower (rugi)14 props, 0 NPCs, 4 triggers, 4 encounter zonesTravel page
Genesis Tower 3F - Hanging Garden39 x 40Sky Gardens (teien)8 props, 0 NPCs, 3 triggers, 3 encounter zonesTravel page
Genesis Tower 4F - Verdant Vault49 x 37Conkram (Present) (concnow)11 props, 0 NPCs, 4 triggers, 3 encounter zonesTravel page
Genesis Tower 5F - Gambler's Rest37 x 30Sol Tower (rooms A, arena floor) (koin1)15 props, 9 NPCs, 8 triggers, 0 encounter zonesTravel page
Genesis Tower 6F - Engine Deep35 x 37Jette's Fortress (transport system) (chitei2)19 props, 0 NPCs, 6 triggers, 3 encounter zonesTravel page
Genesis Tower 7F - Sanctum of Echoes33 x 34Sol Tower (underground B) (korb3)26 props, 0 NPCs, 5 triggers, 4 encounter zonesTravel page
Genesis Tower 8F - Hollow Throne31 x 39Zora's Floating Castle (2) (taiku2)26 props, 0 NPCs, 4 triggers, 1 encounter zoneTravel page
Lantern Isles - Saltwind Beach64 x 36Rim Elm (town01)9 props, 1 NPC, 2 triggers, 1 encounter zoneTravel page
Lantern Isles - The Singing Grotto72 x 60Snowdrift Cave (cave01)12 props, 0 NPCs, 5 triggers, 1 encounter zoneTravel page
Lantern Isles - The Thornwood112 x 56West Voz Forest (vell)30 props, 1 NPC, 3 triggers, 3 encounter zonesTravel page
Lantern Isles - Tolva's Haven64 x 50Rim Elm (town01)43 props, 13 NPCs, 4 triggers, 0 encounter zonesTravel page

The climb

The quest chain admits each area at a party level, and every keeper's parting line names the level the next one asks for. The fights are tuned for those levels, and a test (crates/engine-expansion/tests/sample_pack_balance.rs) checks it on the battle kernels at Normal, Hard and Nightmare: each keeper falls in under a dozen rounds, nothing one-shots a full-HP member, and each floor's keeper outweighs the last.

LevelWhereWhat opens it
30-40The Lantern IslesHearing the Warden's Stone; the sea gate in the Atrium's west wall
40-481F Atrium, the bell's gauntletThe Warden's Trial (three wins, level 40)
50-602F Ember Stair, 3F Hanging GardenThe Cinder Warden at 50; the tower's arts at 55
60-704F Verdant Vault, 5F Gambler's RestThe Verdant Colossus at 60
70-806F Engine DeepThe Iron Regent at 70; the Knell finishers at 80
80-887F Sanctum of EchoesThe Azure Seraph at 80
88-998F Hollow Throne, the Echo, the challengesThe Hollow Sovereign at 88
99Under the Warden's StoneThe Last Vigil, then the First Breath

How to play it

  1. Get the packIt comes with the game: the release archive carries it as packs/sample.lxpack, and the play page has it built in. From a checkout, bundle it yourself (asset expansion bundle packs/sample -o sample.lxpack), or open the workbench, load the sample pack and Save .lxpack - or press Play pack and skip the file entirely.
  2. Load itDesktop: the launcher's Expansion pack... button. Browser: the play page's Expansion pack card, once your disc is loaded.
  3. Play to the towerContinue a late save, or start a new game and play to it. The way in is an entrance in Rim Elm that opens for a party of level 30 or more. From that level the Journal's Travel page (Select on the pause menu) lists the tower too, so you can go straight there from wherever the save stands; once you have been on a map, Travel takes you back to it from anywhere. To look around sooner: --map genesis_1f on the desktop, the pack's section of the play page's Scenes list, or the Unlock all Travel maps cheat.
  4. Follow the JournalSelect on the pause menu: the quest chain, the challenges with their best scores, your cards.
# Native, straight onto the tower's first floor
legaia-engine play-window --disc "Legend of Legaia (USA).bin" \
    --expansion packs/sample --map genesis_1f

More on loading, the Journal and saves: playing an expansion pack.

How it is built

The sample pack is written with exactly the files and tools any modder uses: plain TOML, checked by the same validator, editable on the same workbench. Opening it on the workbench is the quickest way to see how each piece is made.

Editby hand or workbench packs/sample/TOML, no disc bytes ValidateCI, workbench sample.lxpackboth play hosts Site buildthis page, example
One set of files feeds the game, the checks and this page.
PieceHow it is writtenReference
Endgame monstersRetail monsters with scaled stats and new names; the engine reads their meshes and moves off the disc.monsters
Boss AIEach boss's own script: phases at HP thresholds, telegraphed ultimates, guards summoned into empty seats, an enrage timer, a last stand - every move the base monster's own swing or a disc spell.boss scripts
A gauntlet fightA formation whose later monsters arrive in waves as seats free up.waves
Levels 60 to 99A banded XP curve over retail's steps, multiplied EXP and gold, pack enemies that scale with the party.progression
The quest chainQuests gated on party level and on each other, with dialogue lines and a once-only superboss.quests
The towerA map painted on the workbench's tile painter over a retail scene's scenery, with props, zones and an entrance in a retail town.maps
The card setCards whose portraits are retail monsters, boosters, a dealer and drop rules on retail and pack fights.cards
ModesA poker table, a duel, a golf course, a race track and a prop-hunt arena, each a few lines of numbers and layout.modes

Check it yourself: asset expansion validate packs/sample runs the same checks the game runs before it loads the pack.