Game world
Every town, dungeon, and battlefield ties back to a CDNAME scene label and a slice of the PROT.DAT archive. This page joins the curated walkthrough data (towns, enemy roster, bosses, shop counts) with the disc-side CDNAME map so you can jump from any location into the asset viewer pre-filtered to that scene.
Towns
Visitable settlements - NPC dialog, shops, the inn, and the save crystal. Each entry maps to a town*, izumi, vell, geremi, balden, rayman, conc, station, or deene CDNAME block.
Field areas & dungeons
Non-town field maps - mountains, caves, castle interiors, dream sequences, and the world-map overworld. Most use the field-pack + scene-bundle containers.