Game world
Every town, dungeon and battlefield in the game, rebuilt in 3D from your own copy of it. Pick a location from the navigator and its full map assembles in your browser - nothing is uploaded.
How to use the map viewer - controls, what you are looking at, VR
In the game you only ever see a location through a fixed camera, one screen at a time. Here the whole map is laid out at once: the ground, the buildings, the props, textured the way the PlayStation would have textured them. The navigator on the left lists every place the disc can draw; the panel under the canvas shows what the walkthroughs say lives there (bosses, enemies, shops, casino, fishing).
- Drag to pan, right-drag to pivot the camera, wheel to zoom.
- The short code next to each name (
town0d,izumi…) is the label the disc uses internally, via the CDNAME name map. "assets →" opens the same location in the asset viewer piece by piece. - .glb downloads the assembled map, textures included, for Blender or any glTF viewer.
- Sky domes are hidden - seen from above they would cover the map.
How the map assembles
A location is not stored as one model. The disc keeps a pack of small meshes, a grid saying which mesh goes where, and heightfields for the ground; the game stitches them together on entry, and this page does the same in your browser. The container layout is on the scene bundles page.
VR
With a VR headset, the VR button lets you step inside the assembled map over
WebXR (Chrome/Edge with SteamVR as the OpenXR runtime, page served over
http://localhost or https). If it can't start, the button explains what's missing.
Details on VR mode.
Towns
Places you walk around in without fighting: houses, shops, an inn, a save point. Each card shows the town's vendors and any casino or fishing spot, and "View the map" loads it in the viewer above (once a disc is open).
Field areas & dungeons
Everywhere else: mountains, caves, castle interiors, dream sequences and the three overworld kingdoms. These are where random encounters happen, so each card lists the enemies and bosses found there.