Load your disc image

No disc loaded. Pick a disc image above and the assembled scene renders immediately.
Fog LUT: not yet loaded (auto-extracts from SCUS_942.54 on disc load).

Viewer

With a VR headset, the VR button in the canvas bar presents the continent over WebXR - a diorama you lean over, or standing on the terrain at human scale (VR mode). It needs Chrome or Edge with SteamVR as the active OpenXR runtime and a secure context; if it can't start, the button explains what's missing.

no disc loaded
Load a disc image above to see the kingdom's landmark TMDs assembled in 3D.

World-map quick-travel menu (whole Legaia)

The retail executable ships a 16-entry landmark name table plus a placement table - the data the in-game world-map menu uses to draw labelled markers when the player presses the "visit" button. Both are decoded straight from your disc here.

Coordinates are the in-game menu screen-space. Hover a dot for the name and the destination scene id. Load a disc above to populate.

 

About this view

Each kingdom's overworld ships as one bundle of numbered slots on the disc - ocean texture, landmark mesh pack (slot 1), placement data. Assembled scene mode draws the mesh pack at the world coordinates the bundle's “MAN” placement data gives it; the show unplaced slot-1 TMDs toggle lays out everything the table doesn't place, sorted into best-guess classes.

The mesh inspector browses the pack one mesh at a time, and the top-down placement map plots the parsed MAN actor positions (Drake adds live-RAM-resolved actor placements). The ocean toggle plays the disc's tile + CLUT wave animation; fog approximates the retail distance-cue pass from a LUT auto-extracted from SCUS_942.54. How each reconstruction works is on the world-overview viewer page.