World overview
Fly over Legaia's three continents in real-time 3D - no save state, no emulator, just your own copy of the game.
Quick-travel menu (whole of Legaia)
Late in the game the party can jump between places they have already visited from a menu drawn over a map of the whole world. This is that menu's map, with its markers placed exactly where the game draws them.
Coordinates are the in-game menu's screen space. Hover a dot for the name and the destination scene id. Load a disc above to populate.
How to read this view - modes, toggles, export, VR
In the game you cross each continent on foot, camera locked behind the party, with the far side of the land fading into haze. Here the same continent is one scene you can orbit: the ground, the towns and towers standing on it, the trees, the ocean around it. Nothing is uploaded; the disc is cached locally in your browser and shared across pages - use Forget on the chip to clear it.
What each control does
- Tabs switch kingdom. Each kingdom's overworld ships as one bundle of numbered slots on the disc - ocean texture, landmark mesh pack, placement data.
- Assembled scene draws the mesh pack at the world coordinates the bundle's placement data ("MAN") gives it. Mesh inspector browses the same pack one mesh at a time.
- show unplaced meshes lays out every mesh the placement table never uses, sorted into best-guess classes - the leftovers and one-offs in the pack.
- terrain and landmarks + trees toggle the two layers of the walk view: the continent ground, and everything standing on it.
- ocean plays the disc's wave animation, a 13-frame palette cycle. fog approximates the retail distance-cue haze from a table read out of the executable.
- lock to retail top-view flattens the camera to the straight-down view the game's own debug menu uses.
The top-down placement map on the right plots the parsed placement positions (Drake adds actor placements resolved from a live capture); Placements by list counts them per placement list, colour-matched to the dots.
Exporting
⬇ Download .glb exports the assembled continent - terrain, landmarks, trees, textures baked in - as one glTF file for Blender, three.js, or any glTF viewer.
VR
With a VR headset, the VR button in the canvas bar presents the continent over WebXR - a diorama you lean over, or standing on the terrain at human scale (VR mode). It needs Chrome or Edge with SteamVR as the active OpenXR runtime and a secure context; if it can't start, the button explains what's missing.
Where the quick-travel data comes from
The game's executable carries a fixed 16-entry list of landmark names and marker positions - the data the world-map menu draws when the player opens it. One place name actually lives in three separate places on the disc (this menu, the world-map label table, and each scene's banner), and the 16 here are only the ones the menu has room for. Both tables are decoded straight from your disc on this page.