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Play in 3D

The games laid out in the world: at a table in the tower, with the cards, chips and players around it, or on a course built on the map. They run in the play page's engine, framed here, and draw from your disc. Each picture is a capture from the native port.

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What these are

Every mode is a rules engine of the port's own, written so that two machines fed the same button presses stay in step: no floating point in the game state, one seeded random generator per session, and a state digest the netplay layer compares. An expansion pack picks the numbers and layouts - the poker table's blinds, the golf holes, the race track, the cards in the duel deck - in its modes.toml and cards.toml. The engine docs are Expansion game modes.

Games the pack lays out on no map - prop hunt and some of the golf courses - are not on this page. They play inside the full game: open the play page with your disc, enable the pack on its Expansion pack card and pick the game under Custom game mode. With no pack enabled, the same control offers the engine's built-in practice set of every mode.

Playing online

Online rooms run inside the full game. Golf, racing and prop hunt play in lockstep (every machine runs the session from the same presses). Poker and Grid Duel run on the host, who sends each player only what their seat may see. A browser joins a room from the play page's Online panel; the native play window (--host) or a legaia-relay server hosts it. See Playing online for the steps.

See also

  • Minigames - the retail game's own side games (slots, Noa's dance, Baka Fighter, fishing, the Muscle Dome), played from your disc.
  • the sample pack - the example expansion pack these modes come from.
  • Expansion workbench - edit a pack's modes and cards in the browser.