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About this data — formats, the three tabs, caveats

Load a .bin disc image once and flip between BGM music, FMV cutscenes, and the SE sound-effect and voice banks - all parsed, decoded, and played locally in WebAssembly. Nothing is uploaded; your disc is cached in the browser and shared across pages (Forget clears it).

Requires the full Mode2/2352 .bin - XA streams live in CD sectors outside PROT.DAT. The browser autoplay policy means BGM will only start after you click Play.

What each tab is

  • BGM - not recorded audio but a score plus instrument bank (SEQ + VAB), performed here by the clean-room SPU recreation.
  • FMV - the MV*.STR cutscenes, decoded with video and audio in sync (cutscene pipeline).
  • SE - the XA*.XA banks; each file holds several interleaved voices, so clicking one lists what's inside.

Sound Test lists the score the way the game's own debug menu does - by track name and sound-test number, from the curated music-track table joined structurally to the music_01 bank. PROT entries is the raw view: every VAB+SEQ carrier on the disc, including the boot/battle duplicate copies that have no catalogued name. Playback drives the same clean-room SPU + SEQ stack the engine port uses - see audio.