Contents

Three discernable patterns:

  1. A memory-bus test pattern (alternating bit-walk values used to validate RAM during development).
  2. Paired random blobs (used as test inputs for the audio / video pipelines).
  3. A small offset table at the start.

No part of the file is referenced by retail gameplay code; the file is included on disc but never loaded.

Treatment

Skipped by the categorize pipeline. Not interesting for either preservation or the engine port.

See also