DMY.DAT - developer fixtures Confirmed
Sibling archive to PROT.DAT at the disc root. Despite the name suggesting "dummy data" or a parallel asset bank, DMY.DAT carries developer fixtures, not real game data.
Contents
Three discernable patterns:
- A memory-bus test pattern (alternating bit-walk values used to validate RAM during development).
- Paired random blobs (used as test inputs for the audio / video pipelines).
- A small offset table at the start.
No part of the file is referenced by retail gameplay code; the file is included on disc but never loaded.
Treatment
Skipped by the categorize pipeline. Not interesting for either preservation or the engine port.